Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Victory
Summoner's Rift · Yesterday
15 / 2 / 12
K / D / A
73%
Kill participation
1,759.6
Damage / min
14,572g
562.3 gold / min
14
10 placed · 0 cleared
197
7.6 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychocobo#TDC
Gnar · Top
7 / 4 / 7
37.8% KP
41,550
31.4% share
14,112g
252 CS · 9.7/m
killiest#death
Zed · Jungle
11 / 5 / 5
43.2% KP
20,029
15.1% share
11,564g
166 CS · 6.4/m
ariziinho#Hwei
Zoe · Mid
15 / 2 / 12
73% KP
45,602
34.5% share
14,572g
197 CS · 7.6/m
Lenzo#BR2
Smolder · ADC
0 / 8 / 12
32.4% KP
17,519
13.2% share
9,683g
159 CS · 6.1/m
Renantagonista#BR1
Lulu · Support
4 / 2 / 17
56.8% KP
7,534
5.7% share
8,824g
38 CS · 1.5/m
Red side
Defeat勇者 f r i d a y#Hmiku
Aatrox · Top
4 / 7 / 2
28.6% KP
20,220
29.6% share
8,313g
150 CS · 5.8/m
ouçando musga#corvo
Rengar · Jungle
9 / 8 / 4
61.9% KP
16,985
24.9% share
10,607g
144 CS · 5.6/m
Tiny#br1
Vladimir · Mid
1 / 12 / 2
14.3% KP
7,703
11.3% share
7,499g
157 CS · 6.1/m
CROWGODLIKEMODE#321
Zeri · ADC
6 / 4 / 2
38.1% KP
16,087
23.6% share
12,588g
239 CS · 9.2/m
The James#1999
Nami · Support
1 / 6 / 11
57.1% KP
7,275
10.7% share
6,939g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
