Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Normal Draft · 220 days ago
31 / 12 / 8
K / D / A
75%
Kill participation
2,617.5
Damage / min
26,031g
731.2 gold / min
33
16 placed · 7 cleared
330
9.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAxxo#1415
Gangplank · Top
7 / 8 / 11
34.6% KP
29,206
16% share
16,131g
266 CS · 7.5/m
Lord Archibald#Noble
Trundle · Jungle
6 / 11 / 11
32.7% KP
19,265
10.5% share
14,132g
200 CS · 5.6/m
Dachshund#KOREA
Xerath · Mid
5 / 8 / 14
36.5% KP
30,221
16.5% share
13,011g
230 CS · 6.5/m
폭주기니#0615
Yunara · ADC
31 / 12 / 8
75% KP
93,184
51% share
26,031g
330 CS · 9.3/m
elf#КR1
Yuumi · Support
3 / 7 / 35
73.1% KP
10,907
6% share
12,249g
9 CS · 0.3/m
Red side
Defeat2149652_DEL#KR1
Quinn · Top
19 / 7 / 6
54.3% KP
54,178
35.7% share
18,365g
213 CS · 6/m
IIIIIlIIIIIIIII#KR1
Volibear · Jungle
9 / 7 / 12
45.7% KP
21,880
14.4% share
16,386g
223 CS · 6.3/m
DOBGUNI#7777
Malzahar · Mid
14 / 11 / 6
43.5% KP
47,214
31.1% share
19,776g
321 CS · 9/m
왕십리의자왕#KR3
Lucian · ADC
2 / 15 / 12
30.4% KP
17,364
11.4% share
12,216g
202 CS · 5.7/m
나 은규 고백곤란#나에게
Nami · Support
2 / 13 / 21
50% KP
11,237
7.4% share
10,932g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
