Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 192 days ago
15 / 10 / 9
K / D / A
58.5%
Kill participation
1,769.2
Damage / min
19,996g
548.8 gold / min
36
13 placed · 7 cleared
242
6.6 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1Jiang#7777
Jayce · Top
1 / 11 / 13
34.1% KP
34,179
15.6% share
13,270g
262 CS · 7.2/m
나는 고등학교에 가본 적이없어#reze
Naafiri · Jungle
11 / 9 / 14
61% KP
38,439
17.5% share
17,965g
233 CS · 6.4/m
내최애는막차를탄다#일요일
Aurelion Sol · Mid
6 / 9 / 13
46.3% KP
50,094
22.9% share
13,929g
226 CS · 6.2/m
b1n1#KR3
Yunara · ADC
15 / 10 / 9
58.5% KP
64,457
29.4% share
19,996g
242 CS · 6.6/m
건강하자#아프지마
Pantheon · Support
8 / 14 / 18
63.4% KP
32,012
14.6% share
13,250g
66 CS · 1.8/m
Red side
Victory헤 진#KR2
Skarner · Top
11 / 8 / 23
64.2% KP
47,206
24.9% share
15,804g
203 CS · 5.6/m
h3R3#0926
Nidalee · Jungle
12 / 8 / 15
50.9% KP
30,787
16.2% share
16,883g
250 CS · 6.9/m
우주먼지#1212
Singed · Mid
11 / 9 / 22
62.3% KP
40,626
21.4% share
17,099g
206 CS · 5.7/m
초보원딜러#KR1
Ezreal · ADC
16 / 9 / 12
52.8% KP
56,392
29.7% share
21,740g
236 CS · 6.5/m
서 권#유튜브
Poppy · Support
3 / 7 / 28
58.5% KP
14,944
7.9% share
11,195g
16 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
