Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 191 days ago
11 / 11 / 10
K / D / A
55.3%
Kill participation
822.4
Damage / min
18,066g
572 gold / min
43
11 placed · 5 cleared
288
9.1 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShots#Xin
Jayce · Top
6 / 5 / 9
32.6% KP
29,494
19.8% share
14,138g
231 CS · 7.3/m
개가 짖어도 기차는 달린다#1st
Graves · Jungle
19 / 3 / 9
60.9% KP
40,396
27.1% share
19,991g
279 CS · 8.8/m
이지만의하루#이지만
Taliyah · Mid
7 / 4 / 18
54.3% KP
33,920
22.8% share
15,541g
285 CS · 9/m
이해가 아리마셍#77777
Jhin · ADC
8 / 12 / 14
47.8% KP
25,473
17.1% share
14,999g
232 CS · 7.3/m
두쫀쿠#사주실분
Elise · Support
6 / 14 / 23
63% KP
19,807
13.3% share
11,243g
26 CS · 0.8/m
Red side
Defeat하지마라고햇잔아#kwb05
Akali · Top
8 / 5 / 3
28.9% KP
28,884
25.4% share
12,269g
205 CS · 6.5/m
Na병현#2001
Lee Sin · Jungle
13 / 6 / 4
44.7% KP
17,826
15.7% share
14,908g
187 CS · 5.9/m
flua#KR1
Aurora · Mid
3 / 13 / 7
26.3% KP
25,810
22.7% share
10,933g
222 CS · 7/m
b1n1#KR3
Kalista · ADC
11 / 11 / 10
55.3% KP
25,974
22.9% share
18,066g
288 CS · 9.1/m
기사키#bee
Nautilus · Support
3 / 11 / 17
52.6% KP
15,057
13.3% share
9,729g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
