Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 190 days ago
7 / 5 / 11
K / D / A
60%
Kill participation
1,756.2
Damage / min
17,024g
540.7 gold / min
20
11 placed · 6 cleared
285
9.1 CS / min
Objective control
5
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDNS Junu#2008
Skarner · Top
6 / 4 / 15
48.8% KP
27,583
22.1% share
13,098g
245 CS · 7.8/m
抖音 威某人#wmr
Fiddlesticks · Jungle
8 / 6 / 14
51.2% KP
24,840
19.9% share
13,237g
203 CS · 6.4/m
커닝시티 3번출구#1234
Sylas · Mid
9 / 5 / 7
37.2% KP
19,644
15.8% share
12,891g
218 CS · 6.9/m
J z#0903
Caitlyn · ADC
17 / 8 / 7
55.8% KP
38,271
30.7% share
20,083g
260 CS · 8.3/m
ovoowo#0213
Nautilus · Support
3 / 8 / 23
60.5% KP
14,306
11.5% share
10,443g
32 CS · 1/m
Red side
Defeat크롱 캐리#KR1
Olaf · Top
6 / 7 / 9
50% KP
33,604
20.6% share
16,218g
272 CS · 8.6/m
디오 브란도#WRYYY
Lee Sin · Jungle
9 / 11 / 10
63.3% KP
24,846
15.3% share
15,252g
210 CS · 6.7/m
Deft#KRI12
Viktor · Mid
3 / 10 / 7
33.3% KP
38,072
23.4% share
10,779g
184 CS · 5.8/m
b1n1#KR3
Ezreal · ADC
7 / 5 / 11
60% KP
55,292
34% share
17,024g
285 CS · 9.1/m
폭싹 속았수다#苦尽柑来
Pyke · Support
5 / 10 / 9
46.7% KP
10,975
6.7% share
9,570g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
