Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 182 days ago
10 / 5 / 18
K / D / A
77.8%
Kill participation
1,575.9
Damage / min
20,363g
549.4 gold / min
52
18 placed · 16 cleared
278
7.5 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLindecis#lofi
Gragas · Top
2 / 8 / 16
50% KP
28,824
17.4% share
11,876g
194 CS · 5.2/m
Lose my mind#33369
Viego · Jungle
17 / 6 / 4
58.3% KP
31,287
18.9% share
19,591g
266 CS · 7.2/m
2008 04 09#KR2
Orianna · Mid
7 / 5 / 13
55.6% KP
32,323
19.5% share
15,688g
293 CS · 7.9/m
b1n1#KR3
Senna · ADC
10 / 5 / 18
77.8% KP
58,412
35.3% share
20,363g
278 CS · 7.5/m
douyinLele#Lele
Maokai · Support
0 / 15 / 23
63.9% KP
14,805
8.9% share
10,464g
47 CS · 1.3/m
Red side
Defeat我不会再笑#桓桓控
Cho'Gath · Top
12 / 6 / 8
52.6% KP
35,081
21.8% share
15,029g
246 CS · 6.6/m
유튜브 니원#구독좋아요
Xin Zhao · Jungle
5 / 5 / 14
50% KP
29,538
18.4% share
15,202g
270 CS · 7.3/m
Aimyon#0409
Azir · Mid
7 / 9 / 10
44.7% KP
44,502
27.7% share
15,410g
275 CS · 7.4/m
Maybefff#0320
Vayne · ADC
9 / 10 / 13
57.9% KP
35,777
22.2% share
16,460g
214 CS · 5.8/m
slowsummereve#KR33
Thresh · Support
5 / 6 / 22
71.1% KP
15,939
9.9% share
12,221g
44 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
