Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 157 days ago
19 / 1 / 14
K / D / A
71.7%
Kill participation
1,723.3
Damage / min
19,897g
880.4 gold / min
17
10 placed · 3 cleared
235
10.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory齐枫永恩34D#奶熊王
Yone · Top
6 / 6 / 8
30.4% KP
16,027
14.4% share
9,879g
148 CS · 6.5/m
DK Solid#마 산
Skarner · Jungle
5 / 5 / 14
41.3% KP
12,884
11.6% share
10,894g
143 CS · 6.3/m
구름다리농장#0120
Viktor · Mid
6 / 6 / 9
32.6% KP
24,608
22.1% share
10,882g
197 CS · 8.7/m
b1n1#KR3
Ezreal · ADC
19 / 1 / 14
71.7% KP
38,947
35% share
19,897g
235 CS · 10.4/m
샤오 쑤A#KR1
Camille · Support
10 / 9 / 16
56.5% KP
18,850
16.9% share
11,106g
29 CS · 1.3/m
Red side
DefeatWooje#奉 献
Wukong · Top
3 / 8 / 2
19.2% KP
13,850
17.1% share
8,434g
160 CS · 7.1/m
Jcleflaw#KR1
Gragas · Jungle
5 / 8 / 9
53.8% KP
12,825
15.8% share
10,565g
143 CS · 6.3/m
Naruto#Helix
Yasuo · Mid
4 / 6 / 3
26.9% KP
16,064
19.8% share
8,868g
179 CS · 7.9/m
백 구#0709
Smolder · ADC
4 / 11 / 8
46.2% KP
14,201
17.5% share
9,073g
122 CS · 5.4/m
강 준#펜리르
Vi · Support
10 / 13 / 6
61.5% KP
24,193
29.8% share
11,193g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
