Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 111 days ago
11 / 13 / 14
K / D / A
43.9%
Kill participation
877.1
Damage / min
18,690g
459.2 gold / min
47
18 placed · 3 cleared
262
6.4 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory안산 마빡주영#KR1
Olaf · Top
5 / 7 / 11
29.1% KP
26,216
14.1% share
18,707g
364 CS · 8.9/m
Velja#2203
Graves · Jungle
12 / 13 / 15
49.1% KP
39,463
21.2% share
21,549g
320 CS · 7.9/m
No longer love#Wzy
Nunu & Willump · Mid
11 / 11 / 20
56.4% KP
39,806
21.4% share
17,589g
211 CS · 5.2/m
azrard#kr2
Mel · ADC
18 / 12 / 11
52.7% KP
45,796
24.6% share
21,766g
251 CS · 6.2/m
向阳而生不惧阴霾#66666
Camille · Support
9 / 14 / 17
47.3% KP
34,952
18.8% share
14,240g
40 CS · 1/m
Red side
DefeatDenathor#KR2
Jayce · Top
9 / 8 / 17
45.6% KP
44,592
21.5% share
18,187g
325 CS · 8/m
Na병현#2001
Lee Sin · Jungle
13 / 11 / 16
50.9% KP
37,199
17.9% share
18,540g
225 CS · 5.5/m
DNS Hinata#9999
Hwei · Mid
11 / 10 / 18
50.9% KP
59,268
28.5% share
19,290g
337 CS · 8.3/m
b1n1#KR3
Cassiopeia · ADC
11 / 13 / 14
43.9% KP
35,696
17.2% share
18,690g
262 CS · 6.4/m
惊喜惊喜#KR3
Pantheon · Support
13 / 13 / 17
52.6% KP
30,850
14.9% share
16,325g
90 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
