Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 110 days ago
13 / 5 / 21
K / D / A
82.9%
Kill participation
1,288.9
Damage / min
21,183g
637.1 gold / min
28
7 placed · 10 cleared
270
8.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzazazazazazazaza#kr01
Sion · Top
3 / 9 / 16
46.3% KP
22,944
13.8% share
11,814g
220 CS · 6.6/m
jiaozi#11112
Karthus · Jungle
17 / 9 / 12
70.7% KP
50,327
30.2% share
17,791g
239 CS · 7.2/m
Seven#KR1
Jayce · Mid
7 / 14 / 13
48.8% KP
36,354
21.8% share
12,983g
207 CS · 6.2/m
b1n1#KR3
Senna · ADC
13 / 5 / 21
82.9% KP
42,856
25.7% share
21,183g
270 CS · 8.1/m
Anamo#KR97
Nautilus · Support
1 / 8 / 29
73.2% KP
14,000
8.4% share
10,209g
23 CS · 0.7/m
Red side
DefeatError434#222
Vayne · Top
13 / 8 / 6
43.2% KP
35,240
26.5% share
14,416g
181 CS · 5.4/m
김주찬#QQQ
Nocturne · Jungle
9 / 9 / 15
54.5% KP
20,013
15% share
14,119g
216 CS · 6.5/m
Howdy#0617
Locke · Mid
16 / 5 / 9
56.8% KP
40,322
30.3% share
16,747g
199 CS · 6/m
志 憲#지 헌
Cassiopeia · ADC
6 / 11 / 14
45.5% KP
31,594
23.8% share
13,271g
243 CS · 7.3/m
일상생활계정#KR1
Rakan · Support
0 / 9 / 22
50% KP
5,851
4.4% share
9,595g
47 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
