Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 89 days ago
8 / 8 / 9
K / D / A
45.9%
Kill participation
783.3
Damage / min
11,700g
382.6 gold / min
102
36 placed · 15 cleared
57
1.9 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymizu#mio韩服
Pantheon · Top
11 / 11 / 13
46.2% KP
36,845
20.7% share
14,669g
178 CS · 5.8/m
Karasu#333
Skarner · Jungle
9 / 6 / 19
53.8% KP
35,099
19.7% share
14,424g
192 CS · 6.3/m
Qnayia#ztmy
Qiyana · Mid
19 / 8 / 11
57.7% KP
53,993
30.3% share
18,444g
230 CS · 7.5/m
bai se zh1 chuan#qwe1
Syndra · ADC
11 / 5 / 10
40.4% KP
41,581
23.3% share
17,413g
293 CS · 9.6/m
REDRED#따바라
Rammus · Support
2 / 7 / 21
44.2% KP
10,833
6.1% share
9,741g
25 CS · 0.8/m
Red side
DefeatTigoya#123
K'Sante · Top
7 / 12 / 8
40.5% KP
31,356
20.3% share
12,278g
179 CS · 5.9/m
SCP 002#GiaTy
Xin Zhao · Jungle
10 / 11 / 8
48.6% KP
33,139
21.5% share
13,990g
168 CS · 5.5/m
Takey#KR99
Malzahar · Mid
5 / 11 / 12
45.9% KP
30,947
20.1% share
13,865g
229 CS · 7.5/m
Charge#ocean
Lucian · ADC
7 / 11 / 9
43.2% KP
34,711
22.5% share
15,008g
216 CS · 7.1/m
b1n1#KR3
Camille · Support
8 / 8 / 9
45.9% KP
23,957
15.5% share
11,700g
57 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
