Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 88 days ago
15 / 3 / 12
K / D / A
71.1%
Kill participation
1,640.3
Damage / min
22,739g
630.8 gold / min
54
17 placed · 13 cleared
371
10.3 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat슌쪽이#1027
K'Sante · Top
2 / 6 / 9
39.3% KP
20,641
14% share
11,178g
238 CS · 6.6/m
凡不能毁灭我的必使我更强大#MUTE
Pantheon · Jungle
8 / 7 / 13
75% KP
30,473
20.7% share
13,636g
170 CS · 4.7/m
OnPi#온 피
Cassiopeia · Mid
5 / 11 / 10
53.6% KP
36,572
24.8% share
14,635g
265 CS · 7.4/m
D S#EZwin
Yunara · ADC
10 / 5 / 7
60.7% KP
38,621
26.2% share
16,847g
312 CS · 8.7/m
FA yuaena#sup
Swain · Support
3 / 9 / 13
57.1% KP
21,142
14.3% share
10,207g
36 CS · 1/m
Red side
Victory라스트 스퍼트#11451
Malphite · Top
0 / 7 / 14
36.8% KP
16,264
9.3% share
10,480g
166 CS · 4.6/m
장판교에 선다#kr3
Nidalee · Jungle
13 / 2 / 14
71.1% KP
42,205
24.1% share
18,649g
245 CS · 6.8/m
Rainy Promise#0328
Yone · Mid
9 / 8 / 9
47.4% KP
37,959
21.7% share
16,357g
273 CS · 7.6/m
b1n1#KR3
Kai'Sa · ADC
15 / 3 / 12
71.1% KP
59,134
33.8% share
22,739g
371 CS · 10.3/m
Ubitt#KR1
Maokai · Support
1 / 8 / 27
73.7% KP
19,643
11.2% share
10,880g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
