Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 78 days ago
12 / 4 / 8
K / D / A
45.5%
Kill participation
698.5
Damage / min
12,647g
448.5 gold / min
32
7 placed · 12 cleared
182
6.5 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory奶熊王#枫哥不是区
Yone · Top
4 / 5 / 3
15.9% KP
14,166
12.5% share
12,172g
246 CS · 8.7/m
KRX Vincenzo#KR4
Zac · Jungle
12 / 2 / 16
63.6% KP
32,790
29% share
14,886g
198 CS · 7/m
b1n1#KR3
Locke · Mid
12 / 4 / 8
45.5% KP
19,697
17.4% share
12,647g
182 CS · 6.5/m
Ghost#올라갑니다
Jhin · ADC
12 / 3 / 9
47.7% KP
25,572
22.6% share
16,139g
218 CS · 7.7/m
hell4adise#KR11
Vi · Support
4 / 5 / 20
54.5% KP
20,797
18.4% share
9,914g
47 CS · 1.7/m
Red side
Defeat소년가장 원딜#KR1
Jayce · Top
7 / 9 / 2
47.4% KP
35,017
29.5% share
12,958g
222 CS · 7.9/m
관 모#KR2
Lee Sin · Jungle
2 / 8 / 10
63.2% KP
14,446
12.2% share
9,886g
171 CS · 6.1/m
로 컨#0214
Viktor · Mid
5 / 4 / 7
63.2% KP
34,221
28.8% share
13,451g
289 CS · 10.2/m
bai se zh1 chuan#qwe1
Xerath · ADC
4 / 11 / 6
52.6% KP
20,326
17.1% share
12,185g
219 CS · 7.8/m
xX King Xx#GOD
Camille · Support
1 / 12 / 10
57.9% KP
14,654
12.3% share
7,800g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
