Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 67 days ago
12 / 5 / 11
K / D / A
63.9%
Kill participation
1,315.1
Damage / min
14,508g
513.9 gold / min
28
14 placed · 5 cleared
217
7.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat이토시 사에#2004
Dr. Mundo · Top
2 / 6 / 1
8.3% KP
28,607
21.1% share
10,900g
244 CS · 8.6/m
漆黒の氷と炎の魔法使い#KR123
Qiyana · Jungle
6 / 7 / 12
50% KP
24,780
18.2% share
14,178g
229 CS · 8.1/m
twitch yuuudeiii#5589
Diana · Mid
9 / 6 / 11
55.6% KP
30,848
22.7% share
11,711g
193 CS · 6.8/m
b1n1#KR3
Lucian · ADC
12 / 5 / 11
63.9% KP
37,130
27.3% share
14,508g
217 CS · 7.7/m
Iove galio#s t
Galio · Support
7 / 10 / 18
69.4% KP
14,463
10.6% share
9,693g
14 CS · 0.5/m
Red side
Victory최현우#KR1
Nasus · Top
6 / 2 / 10
47.1% KP
42,371
31.8% share
16,046g
270 CS · 9.6/m
凡不能毁灭我的必使我更强大#MUTE
Jarvan IV · Jungle
6 / 7 / 16
64.7% KP
15,165
11.4% share
12,552g
185 CS · 6.6/m
zazazazazazazaza#kr01
Ryze · Mid
6 / 4 / 7
38.2% KP
26,311
19.7% share
12,422g
262 CS · 9.3/m
코그모#ΚR1
Kog'Maw · ADC
9 / 12 / 4
38.2% KP
27,101
20.3% share
13,239g
213 CS · 7.5/m
上路折磨王#88888
Camille · Support
7 / 11 / 13
58.8% KP
22,422
16.8% share
11,761g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
