Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 52 days ago
8 / 7 / 11
K / D / A
65.5%
Kill participation
857.2
Damage / min
14,814g
547.3 gold / min
31
11 placed · 8 cleared
225
8.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory막강주니#KR1
Tristana · Top
5 / 9 / 8
28.9% KP
21,512
17.1% share
10,226g
161 CS · 5.9/m
KRX Vincenzo#KR4
Sylas · Jungle
7 / 4 / 17
53.3% KP
24,302
19.3% share
13,585g
200 CS · 7.4/m
지 훈#KJH
Azir · Mid
9 / 4 / 11
44.4% KP
27,338
21.7% share
14,207g
234 CS · 8.6/m
HLE GGomZi#666
Kalista · ADC
19 / 3 / 10
64.4% KP
35,996
28.6% share
19,559g
275 CS · 10.2/m
Hauvippro102#1805
Pantheon · Support
5 / 9 / 19
53.3% KP
16,863
13.4% share
11,050g
47 CS · 1.7/m
Red side
DefeatZzk#asdf
Gnar · Top
7 / 11 / 3
34.5% KP
17,758
18.8% share
11,083g
187 CS · 6.9/m
안 오면 죽을게#1116
Naafiri · Jungle
5 / 11 / 11
55.2% KP
22,453
23.8% share
10,330g
151 CS · 5.6/m
Ivory#1012
Fizz · Mid
7 / 8 / 9
55.2% KP
20,637
21.9% share
11,765g
190 CS · 7/m
b1n1#KR3
Lucian · ADC
8 / 7 / 11
65.5% KP
23,202
24.6% share
14,814g
225 CS · 8.3/m
抖音陈年卡特#xmm
Nautilus · Support
2 / 8 / 16
62.1% KP
10,393
11% share
8,434g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
