Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 39 days ago
1 / 6 / 32
K / D / A
68.8%
Kill participation
364.3
Damage / min
10,316g
305.4 gold / min
92
41 placed · 8 cleared
40
1.2 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyou will lose#Sprd
Gragas · Top
10 / 4 / 22
66.7% KP
46,807
25.1% share
15,292g
230 CS · 6.8/m
안 오면 죽을게#1116
Lee Sin · Jungle
18 / 6 / 18
75% KP
44,681
24% share
18,401g
225 CS · 6.7/m
Stronger#kr51
Yone · Mid
14 / 6 / 12
54.2% KP
44,077
23.7% share
16,968g
279 CS · 8.3/m
원딜로 승급#KR1
Swain · ADC
5 / 5 / 24
60.4% KP
38,437
20.6% share
14,525g
228 CS · 6.7/m
b1n1#KR3
Alistar · Support
1 / 6 / 32
68.8% KP
12,306
6.6% share
10,316g
40 CS · 1.2/m
Red side
DefeatHauvippro102#1805
Jayce · Top
4 / 10 / 11
55.6% KP
33,174
21.6% share
12,357g
248 CS · 7.3/m
douyin福星小毅#miohf
Wukong · Jungle
7 / 8 / 10
63% KP
21,446
14% share
14,187g
220 CS · 6.5/m
aaxxax#777
Sylas · Mid
3 / 7 / 11
51.9% KP
30,378
19.8% share
12,212g
250 CS · 7.4/m
haiyaoduojiu#1112
Twisted Fate · ADC
12 / 10 / 9
77.8% KP
52,658
34.4% share
22,203g
286 CS · 8.5/m
자신감을잃지말자#KR1
Shen · Support
1 / 13 / 21
81.5% KP
15,578
10.2% share
8,973g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
