Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 36 days ago
0 / 6 / 2
K / D / A
16.7%
Kill participation
364.3
Damage / min
14,227g
470.3 gold / min
25
11 placed · 4 cleared
320
10.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory큼방가요#KR2
Lulu · Top
6 / 1 / 11
56.7% KP
16,245
19.4% share
13,012g
232 CS · 7.7/m
qweasdqweasdqw#KR1
Nocturne · Jungle
11 / 3 / 9
66.7% KP
21,021
25.1% share
15,340g
223 CS · 7.4/m
냐하하#2698
Orianna · Mid
4 / 5 / 12
53.3% KP
18,534
22.1% share
13,140g
243 CS · 8/m
미스포츈외길인생#KR1
Miss Fortune · ADC
8 / 1 / 9
56.7% KP
23,015
27.4% share
16,314g
259 CS · 8.6/m
Nuyoah9#KR2
Alistar · Support
1 / 2 / 17
60% KP
5,093
6.1% share
8,685g
27 CS · 0.9/m
Red side
Defeat실명 중독자#KR1
Teemo · Top
0 / 8 / 5
41.7% KP
16,474
21.8% share
10,102g
223 CS · 7.4/m
Jae Sun#KR1
Qiyana · Jungle
8 / 6 / 3
91.7% KP
30,482
40.4% share
16,601g
232 CS · 7.7/m
CƯỜNG CƠ TRƯỞNG#RANK1
Fizz · Mid
4 / 7 / 3
58.3% KP
11,928
15.8% share
11,703g
208 CS · 6.9/m
b1n1#KR3
Jinx · ADC
0 / 6 / 2
16.7% KP
11,020
14.6% share
14,227g
320 CS · 10.6/m
Let me sup#KR1
Rell · Support
0 / 3 / 8
66.7% KP
5,527
7.3% share
7,570g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
