Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xayah
Defeat
Ranked Solo/Duo · Yesterday
6 / 16 / 4
K / D / A
31.3%
Kill participation
750.3
Damage / min
10,219g
391.5 gold / min
18
7 placed · 4 cleared
129
4.9 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat김익동#KR1
Karthus · Top
6 / 9 / 6
37.5% KP
34,564
32% share
11,228g
190 CS · 7.3/m
春野樱樱#20026
Talon · Jungle
8 / 9 / 9
53.1% KP
20,336
18.8% share
14,423g
208 CS · 8/m
Indexy#KR1
Viego · Mid
11 / 11 / 4
46.9% KP
24,947
23.1% share
13,650g
197 CS · 7.5/m
almond joy#KR3
Xayah · ADC
6 / 16 / 4
31.3% KP
19,583
18.1% share
10,219g
129 CS · 4.9/m
결 혼#KR1
Blitzcrank · Support
1 / 11 / 11
37.5% KP
8,736
8.1% share
7,426g
24 CS · 0.9/m
Red side
VictoryNestle#kr2
Malphite · Top
2 / 6 / 12
25% KP
17,912
14.1% share
11,016g
220 CS · 8.4/m
Dont Callme#0530
Wukong · Jungle
10 / 4 / 9
33.9% KP
16,896
13.3% share
14,568g
211 CS · 8.1/m
NS Calix#KR11
Locke · Mid
11 / 8 / 5
28.6% KP
21,663
17.1% share
11,643g
168 CS · 6.4/m
BLG招青训11369543#33cc
Lucian · ADC
30 / 8 / 9
69.6% KP
61,932
48.8% share
22,634g
218 CS · 8.4/m
lyh#13131
Alistar · Support
3 / 6 / 32
62.5% KP
8,430
6.6% share
10,188g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
