Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 226 days ago
8 / 9 / 3
K / D / A
36.7%
Kill participation
1,056.9
Damage / min
15,104g
477.2 gold / min
21
13 placed · 2 cleared
298
9.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVeradux#Shen
Shen · Top
10 / 7 / 6
53.3% KP
34,816
31.2% share
13,673g
202 CS · 6.4/m
Breath and Claw#DEMON
Udyr · Jungle
6 / 9 / 5
36.7% KP
23,591
21.1% share
14,056g
232 CS · 7.3/m
RagZark#RAG
Singed · Mid
2 / 3 / 12
46.7% KP
13,106
11.7% share
11,879g
251 CS · 7.9/m
carros tunados#bucet
Ezreal · ADC
8 / 9 / 3
36.7% KP
33,451
30% share
15,104g
298 CS · 9.4/m
CIÊNCIA YODISTA#AURA
Zilean · Support
4 / 5 / 18
73.3% KP
6,650
6% share
10,466g
16 CS · 0.5/m
Red side
Victoryrhyyzin#br1
Camille · Top
6 / 4 / 8
42.4% KP
39,817
22% share
15,275g
233 CS · 7.4/m
Pedrin Maverick#2506
Taliyah · Jungle
7 / 7 / 10
51.5% KP
33,475
18.5% share
15,479g
259 CS · 8.2/m
ariziinho#Hwei
Hwei · Mid
7 / 3 / 10
51.5% KP
32,938
18.2% share
15,462g
239 CS · 7.6/m
DarkVentus#br1
Kog'Maw · ADC
9 / 10 / 6
45.5% KP
51,166
28.2% share
17,008g
265 CS · 8.4/m
Masake#KR2
Senna · Support
4 / 6 / 15
57.6% KP
23,761
13.1% share
11,482g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
