Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 215 days ago
8 / 3 / 13
K / D / A
56.8%
Kill participation
691.4
Damage / min
15,612g
474.3 gold / min
27
18 placed · 2 cleared
252
7.7 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMiyahara#013
Irelia · Top
8 / 5 / 8
43.2% KP
39,117
28.3% share
17,750g
352 CS · 10.7/m
saad#LEI
Pantheon · Jungle
4 / 7 / 14
48.6% KP
17,562
12.7% share
12,477g
183 CS · 5.6/m
LOSTKING#MID
Lissandra · Mid
5 / 6 / 13
48.6% KP
31,884
23% share
13,694g
263 CS · 8/m
carros tunados#bucet
Jhin · ADC
8 / 3 / 13
56.8% KP
22,760
16.5% share
15,612g
252 CS · 7.7/m
JUV Dante#sup
Mel · Support
12 / 7 / 10
59.5% KP
27,032
19.5% share
11,885g
31 CS · 0.9/m
Red side
Defeatbai ningbing#9473
Volibear · Top
4 / 12 / 4
28.6% KP
22,408
21% share
11,838g
230 CS · 7/m
ginseng strip#2 1
Graves · Jungle
7 / 8 / 9
57.1% KP
27,083
25.4% share
16,015g
263 CS · 8/m
zyzzzzz#rrr
Tryndamere · Mid
3 / 6 / 7
35.7% KP
11,946
11.2% share
12,250g
267 CS · 8.1/m
Juniper Lee#Juni
Miss Fortune · ADC
14 / 4 / 5
67.9% KP
37,004
34.6% share
21,652g
303 CS · 9.2/m
Velthan#Sup
Karma · Support
0 / 7 / 18
64.3% KP
8,379
7.8% share
9,522g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
