Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 213 days ago
8 / 8 / 10
K / D / A
56.3%
Kill participation
1,283.8
Damage / min
13,138g
500.2 gold / min
26
11 placed · 3 cleared
196
7.5 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFuzzy#WIN
Gnar · Top
9 / 4 / 4
27.1% KP
18,529
16.6% share
14,394g
245 CS · 9.3/m
StirbNichtVorMir#HU3
Rammus · Jungle
4 / 4 / 28
66.7% KP
20,822
18.7% share
14,794g
177 CS · 6.7/m
LionEight#BR1
Ekko · Mid
15 / 5 / 8
47.9% KP
29,641
26.6% share
13,982g
183 CS · 7/m
Humi#iwnl
Yunara · ADC
12 / 8 / 11
47.9% KP
26,839
24% share
14,792g
175 CS · 6.7/m
Viico7#br1
Pyke · Support
8 / 11 / 19
56.3% KP
15,801
14.2% share
10,805g
19 CS · 0.7/m
Red side
DefeatSPH Indra#LTAS
Jayce · Top
2 / 8 / 4
18.8% KP
13,149
12.7% share
9,492g
198 CS · 7.5/m
Eu deixo morrer#BR1
Zaahen · Jungle
6 / 8 / 7
40.6% KP
11,472
11.1% share
11,197g
170 CS · 6.5/m
Poseidon#027
Rumble · Mid
6 / 11 / 11
53.1% KP
22,246
21.5% share
11,147g
169 CS · 6.4/m
carros tunados#bucet
Ezreal · ADC
8 / 8 / 10
56.3% KP
33,722
32.6% share
13,138g
196 CS · 7.5/m
Yap#123
Elise · Support
10 / 13 / 8
56.3% KP
22,722
22% share
11,421g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
