Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 212 days ago
7 / 2 / 10
K / D / A
51.5%
Kill participation
926.9
Damage / min
15,378g
532.1 gold / min
38
17 placed · 10 cleared
257
8.9 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJOSEPHZEUSMODE#0001
Volibear · Top
3 / 3 / 5
24.2% KP
9,676
10.4% share
12,394g
239 CS · 8.3/m
guma#zxc
Hecarim · Jungle
9 / 2 / 11
60.6% KP
22,762
24.4% share
15,163g
248 CS · 8.6/m
s l s#zal
Katarina · Mid
13 / 5 / 14
81.8% KP
31,201
33.4% share
17,122g
238 CS · 8.2/m
carros tunados#bucet
Yunara · ADC
7 / 2 / 10
51.5% KP
26,786
28.7% share
15,378g
257 CS · 8.9/m
TwitchTV Shygo#Shygo
Soraka · Support
1 / 3 / 15
48.5% KP
2,963
3.2% share
8,696g
33 CS · 1.1/m
Red side
DefeatJUNIN SACANAGEM#dela
Varus · Top
2 / 8 / 5
46.7% KP
17,359
20.5% share
9,425g
183 CS · 6.3/m
LONDRINA PARANÁ#043
Udyr · Jungle
1 / 6 / 4
33.3% KP
12,081
14.2% share
10,986g
237 CS · 8.2/m
snipez progresso#goat
Yasuo · Mid
6 / 9 / 3
60% KP
23,749
28% share
12,748g
258 CS · 8.9/m
Juniper Lee#Juni
Xayah · ADC
6 / 6 / 4
66.7% KP
27,440
32.3% share
15,507g
275 CS · 9.5/m
Lukan#Rakan
Rakan · Support
0 / 4 / 11
73.3% KP
4,255
5% share
7,332g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
