Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Victory
Ranked Solo/Duo · 208 days ago
9 / 5 / 9
K / D / A
64.3%
Kill participation
1,204.1
Damage / min
13,241g
557.1 gold / min
14
10 placed · 0 cleared
202
8.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquem sera#que é
Akali · Top
7 / 4 / 0
36.8% KP
24,832
32.7% share
10,264g
198 CS · 8.3/m
Amori de Flocos#MIAU
Ivern · Jungle
2 / 7 / 9
57.9% KP
7,873
10.4% share
8,547g
132 CS · 5.6/m
Naba#naba1
LeBlanc · Mid
6 / 4 / 0
31.6% KP
17,973
23.7% share
10,871g
195 CS · 8.2/m
ryo asuka#eri
Ezreal · ADC
3 / 8 / 5
42.1% KP
20,289
26.7% share
8,673g
156 CS · 6.6/m
TOP 1 EDATER#edate
Yuumi · Support
1 / 5 / 9
52.6% KP
4,989
6.6% share
6,475g
15 CS · 0.6/m
Red side
Victorydelirium tremen#Pai
Ornn · Top
0 / 4 / 8
28.6% KP
12,669
15.5% share
8,775g
156 CS · 6.6/m
midwest emo#veiga
Nunu & Willump · Jungle
11 / 2 / 12
82.1% KP
17,693
21.7% share
13,692g
202 CS · 8.5/m
Zayco#Zayco
Yone · Mid
4 / 4 / 5
32.1% KP
15,183
18.6% share
10,601g
207 CS · 8.7/m
carros tunados#bucet
Varus · ADC
9 / 5 / 9
64.3% KP
28,617
35.1% share
13,241g
202 CS · 8.5/m
SPH Cassianjo#MID
Sona · Support
4 / 4 / 12
57.1% KP
7,335
9% share
7,942g
10 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
