Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 206 days ago
5 / 2 / 14
K / D / A
52.8%
Kill participation
825.6
Damage / min
11,425g
507.8 gold / min
24
13 placed · 2 cleared
199
8.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAYELGODLIKEMODE#PIT
Pantheon · Top
5 / 10 / 1
50% KP
14,856
23.9% share
9,565g
151 CS · 6.7/m
Twitch Lord Semi#br1
Rammus · Jungle
0 / 4 / 6
50% KP
9,764
15.7% share
8,204g
148 CS · 6.6/m
lfkssdn#3 3
Kassadin · Mid
4 / 5 / 0
33.3% KP
13,959
22.4% share
9,036g
148 CS · 6.6/m
Eren Yeager#firya
Yunara · ADC
3 / 10 / 0
25% KP
17,470
28.1% share
10,414g
191 CS · 8.5/m
Lion#0018
Lulu · Support
0 / 7 / 6
50% KP
6,134
9.9% share
6,064g
30 CS · 1.3/m
Red side
Victory宇智波佐助#写輪眼
Jax · Top
6 / 3 / 3
25% KP
14,053
14.8% share
8,809g
149 CS · 6.6/m
midwest emo#veiga
Nunu & Willump · Jungle
6 / 3 / 10
44.4% KP
11,635
12.2% share
10,009g
156 CS · 6.9/m
Bad and Sad#BRBR
Ezreal · Mid
15 / 3 / 8
63.9% KP
34,729
36.5% share
14,436g
215 CS · 9.6/m
carros tunados#bucet
Jinx · ADC
5 / 2 / 14
52.8% KP
18,575
19.5% share
11,425g
199 CS · 8.8/m
Geena666version#gne
Sona · Support
4 / 1 / 20
66.7% KP
16,251
17.1% share
8,347g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
