Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 204 days ago
11 / 7 / 10
K / D / A
65.6%
Kill participation
1,467.9
Damage / min
18,341g
548.9 gold / min
24
13 placed · 4 cleared
293
8.8 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorystratingover#2819
Jayce · Top
4 / 6 / 7
23.4% KP
24,591
14.4% share
13,308g
293 CS · 8.8/m
midwest emo#veiga
Nunu & Willump · Jungle
1 / 7 / 31
68.1% KP
16,678
9.7% share
13,764g
197 CS · 5.9/m
foram os aliens#br1
Katarina · Mid
22 / 5 / 9
66% KP
59,710
34.9% share
22,014g
307 CS · 9.2/m
Yorozuya#Soul
Aphelios · ADC
19 / 6 / 6
53.2% KP
60,358
35.3% share
23,244g
321 CS · 9.6/m
godsquietchild#chk
Braum · Support
1 / 8 / 30
66% KP
9,850
5.8% share
10,858g
27 CS · 0.8/m
Red side
Defeatfrosch#ddzn
Rumble · Top
5 / 7 / 7
37.5% KP
28,535
18.5% share
13,830g
265 CS · 7.9/m
NKZ Sloth#2612
Lee Sin · Jungle
10 / 8 / 14
75% KP
36,721
23.9% share
15,596g
230 CS · 6.9/m
Zihak#ASDF
Galio · Mid
6 / 13 / 9
46.9% KP
29,061
18.9% share
12,837g
240 CS · 7.2/m
carros tunados#bucet
Ezreal · ADC
11 / 7 / 10
65.6% KP
49,052
31.9% share
18,341g
293 CS · 8.8/m
Yuki#kmiya
Leona · Support
0 / 12 / 21
65.6% KP
10,471
6.8% share
8,929g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
