Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 203 days ago
8 / 6 / 2
K / D / A
66.7%
Kill participation
1,358.5
Damage / min
12,681g
500.2 gold / min
18
11 placed · 3 cleared
214
8.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBrunim#da CP
Veigar · Top
0 / 9 / 2
13.3% KP
10,743
13.1% share
7,693g
177 CS · 7/m
Pau de Carga#BACK
Lee Sin · Jungle
6 / 5 / 3
60% KP
16,293
19.9% share
11,670g
174 CS · 6.9/m
ISTAYNOIDED#GABI
Kassadin · Mid
1 / 5 / 7
53.3% KP
13,738
16.8% share
9,715g
185 CS · 7.3/m
carros tunados#bucet
Ezreal · ADC
8 / 6 / 2
66.7% KP
34,439
42.1% share
12,681g
214 CS · 8.4/m
Hiran#1305
Sona · Support
0 / 12 / 11
73.3% KP
6,605
8.1% share
6,711g
23 CS · 0.9/m
Red side
Victory7REX Hakari#愛憎の影
Ambessa · Top
10 / 3 / 5
40.5% KP
27,516
29.2% share
11,364g
198 CS · 7.8/m
orbe anulador#ww21
Warwick · Jungle
10 / 1 / 6
43.2% KP
14,081
14.9% share
13,559g
221 CS · 8.7/m
D I O#TDC
Vladimir · Mid
6 / 3 / 4
27% KP
21,914
23.3% share
11,867g
258 CS · 10.2/m
do bronx#0803
Varus · ADC
9 / 6 / 8
45.9% KP
25,236
26.8% share
14,559g
225 CS · 8.9/m
Atlanta#BR1
Milio · Support
2 / 2 / 19
56.8% KP
5,485
5.8% share
8,955g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
