Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 200 days ago
15 / 9 / 12
K / D / A
56.3%
Kill participation
1,280
Damage / min
18,249g
540.7 gold / min
36
17 placed · 5 cleared
227
6.7 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysaber#罪深い人
Ambessa · Top
6 / 13 / 15
43.8% KP
33,912
21.6% share
14,006g
206 CS · 6.1/m
Murloc Warleader#OTK
Jarvan IV · Jungle
11 / 9 / 20
64.6% KP
31,531
20.1% share
17,711g
213 CS · 6.3/m
Laceration#BR001
Zed · Mid
15 / 8 / 9
50% KP
38,904
24.8% share
18,455g
231 CS · 6.8/m
carros tunados#bucet
Xerath · ADC
15 / 9 / 12
56.3% KP
43,199
27.5% share
18,249g
227 CS · 6.7/m
Miuri Chan#Shine
Seraphine · Support
1 / 10 / 24
52.1% KP
9,380
6% share
10,312g
33 CS · 1/m
Red side
Defeateto#ditto
Jayce · Top
12 / 9 / 10
44.9% KP
51,327
30.4% share
15,435g
227 CS · 6.7/m
YTB Arkanoidn#KAYN
Diana · Jungle
14 / 8 / 10
49% KP
47,778
28.3% share
16,625g
233 CS · 6.9/m
ursin#1211
Mel · Mid
8 / 10 / 10
36.7% KP
25,891
15.3% share
13,544g
247 CS · 7.3/m
Alyssa#Hex
Viktor · ADC
10 / 12 / 12
44.9% KP
25,386
15% share
14,542g
176 CS · 5.2/m
houndin#yas
Leona · Support
5 / 9 / 20
51% KP
18,369
10.9% share
10,859g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
