Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nami
Defeat
Ranked Solo/Duo · 200 days ago
5 / 6 / 17
K / D / A
66.7%
Kill participation
409.2
Damage / min
12,894g
301.5 gold / min
145
73 placed · 14 cleared
27
0.6 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymatahn#MAJW
Malphite · Top
5 / 13 / 11
38.1% KP
23,234
11.8% share
12,930g
175 CS · 4.1/m
JavaSpringDocker#JAVA
Ivern · Jungle
2 / 6 / 22
57.1% KP
26,441
13.5% share
15,606g
221 CS · 5.2/m
Presco#sim
LeBlanc · Mid
20 / 7 / 5
59.5% KP
58,562
29.8% share
21,496g
267 CS · 6.2/m
Ianshaka3#KR33
Yunara · ADC
13 / 3 / 11
57.1% KP
78,552
40% share
25,309g
438 CS · 10.2/m
Pipo#eee
Lulu · Support
2 / 4 / 21
54.8% KP
9,797
5% share
13,183g
44 CS · 1/m
Red side
DefeatSPH Indra#LTAS
Darius · Top
7 / 9 / 8
45.5% KP
24,221
13.5% share
16,469g
279 CS · 6.5/m
YoungDisney#LOUD
Jayce · Jungle
5 / 12 / 13
54.5% KP
40,679
22.6% share
21,153g
349 CS · 8.2/m
winwinwin#KR07
Aurora · Mid
9 / 7 / 10
57.6% KP
56,207
31.3% share
16,221g
266 CS · 6.2/m
Laser#2404
Varus · ADC
7 / 8 / 5
36.4% KP
41,159
22.9% share
19,229g
337 CS · 7.9/m
carros tunados#bucet
Nami · Support
5 / 6 / 17
66.7% KP
17,498
9.7% share
12,894g
27 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
