Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Victory
Ranked Solo/Duo · 199 days ago
3 / 4 / 11
K / D / A
43.8%
Kill participation
468.7
Damage / min
10,002g
421.4 gold / min
13
7 placed · 1 cleared
163
6.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySuperCleber#Super
Anivia · Top
4 / 4 / 5
28.1% KP
21,590
22.8% share
10,988g
219 CS · 9.2/m
FURIA Tatu#10y
Jax · Jungle
17 / 2 / 8
78.1% KP
33,828
35.7% share
15,597g
188 CS · 7.9/m
carros tunados#bucet
Singed · Mid
3 / 4 / 11
43.8% KP
11,124
11.8% share
10,002g
163 CS · 6.9/m
Humi#iwnl
Yunara · ADC
5 / 7 / 8
40.6% KP
14,967
15.8% share
10,971g
140 CS · 5.9/m
Manel1#br1
Karma · Support
3 / 3 / 19
68.8% KP
13,121
13.9% share
8,389g
25 CS · 1.1/m
Red side
Defeatmatahn#MAJW
Gangplank · Top
2 / 5 / 3
25% KP
12,556
16.1% share
9,552g
181 CS · 7.6/m
zopianao#0404
Nocturne · Jungle
8 / 6 / 3
55% KP
13,500
17.4% share
9,998g
140 CS · 5.9/m
stiner#00000
Galio · Mid
4 / 7 / 4
40% KP
17,820
22.9% share
8,000g
136 CS · 5.7/m
ナルト#2500
Sivir · ADC
3 / 9 / 8
55% KP
23,482
30.2% share
9,448g
171 CS · 7.2/m
うちはサスケ#7230
Yuumi · Support
3 / 5 / 9
60% KP
10,422
13.4% share
7,146g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
