Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Defeat
Ranked Solo/Duo · 198 days ago
4 / 10 / 7
K / D / A
52.4%
Kill participation
586.9
Damage / min
10,148g
369.7 gold / min
30
12 placed · 1 cleared
222
8.1 CS / min
Objective control
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySolence#br1
Darius · Top
15 / 2 / 5
51.3% KP
35,837
28.1% share
16,312g
270 CS · 9.8/m
Gavin#BR2
Kindred · Jungle
7 / 6 / 8
38.5% KP
22,371
17.5% share
12,372g
220 CS · 8/m
low cortisol#003
Talon · Mid
11 / 5 / 5
41% KP
23,881
18.7% share
12,412g
198 CS · 7.2/m
melt session#mecha
Viktor · ADC
6 / 4 / 13
48.7% KP
38,148
29.9% share
13,983g
242 CS · 8.8/m
Yulla#000
Nami · Support
0 / 4 / 18
46.2% KP
7,345
5.8% share
7,406g
25 CS · 0.9/m
Red side
Defeatsaccharine#zxy
Fiora · Top
2 / 12 / 4
28.6% KP
17,323
19.1% share
8,073g
164 CS · 6/m
TRAVISASTROWORLD#SCOTT
Udyr · Jungle
12 / 6 / 6
85.7% KP
30,374
33.5% share
15,353g
206 CS · 7.5/m
carros tunados#bucet
Singed · Mid
4 / 10 / 7
52.4% KP
16,110
17.8% share
10,148g
222 CS · 8.1/m
Kaiser#joji
Smolder · ADC
3 / 8 / 5
38.1% KP
18,340
20.2% share
10,630g
215 CS · 7.8/m
catia damasceno#br1
Bard · Support
0 / 3 / 14
66.7% KP
8,488
9.4% share
7,335g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
