Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 198 days ago
5 / 7 / 12
K / D / A
51.5%
Kill participation
1,170.3
Damage / min
19,932g
491.9 gold / min
45
20 placed · 7 cleared
351
8.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytesao nenhum#molin
Jayce · Top
11 / 7 / 14
54.3% KP
53,744
27.5% share
16,893g
274 CS · 6.8/m
lethal#julia
Evelynn · Jungle
9 / 6 / 14
50% KP
36,099
18.5% share
16,379g
263 CS · 6.5/m
catia damasceno#br1
Malzahar · Mid
6 / 6 / 18
52.2% KP
34,554
17.7% share
18,998g
339 CS · 8.4/m
Ianshaka3#KR33
Jhin · ADC
18 / 3 / 12
65.2% KP
55,604
28.4% share
24,213g
373 CS · 9.2/m
Shiku#0304
Bard · Support
2 / 11 / 25
58.7% KP
15,584
8% share
11,573g
34 CS · 0.8/m
Red side
DefeatWamers#Zzz
Anivia · Top
4 / 4 / 13
51.5% KP
19,971
13.3% share
16,172g
346 CS · 8.5/m
curty#emote
Lee Sin · Jungle
15 / 12 / 5
60.6% KP
33,722
22.5% share
18,427g
208 CS · 5.1/m
dogo#12892
Veigar · Mid
7 / 11 / 7
42.4% KP
31,017
20.7% share
14,618g
268 CS · 6.6/m
carros tunados#bucet
Ezreal · ADC
5 / 7 / 12
51.5% KP
47,416
31.6% share
19,932g
351 CS · 8.7/m
Sthe#911
Neeko · Support
2 / 12 / 15
51.5% KP
17,815
11.9% share
11,426g
42 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
