Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 198 days ago
9 / 4 / 24
K / D / A
64.7%
Kill participation
1,015.3
Damage / min
16,737g
490.6 gold / min
25
10 placed · 3 cleared
242
7.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLora#1704
Katarina · Top
19 / 10 / 13
62.7% KP
43,310
28.4% share
17,431g
181 CS · 5.3/m
Baby Levi#tutu
Malphite · Jungle
6 / 7 / 21
52.9% KP
22,405
14.7% share
15,176g
218 CS · 6.4/m
carros tunados#bucet
Sion · Mid
9 / 4 / 24
64.7% KP
34,639
22.7% share
16,737g
242 CS · 7.1/m
Alyssa#Hex
Viktor · ADC
12 / 10 / 16
54.9% KP
32,386
21.3% share
18,038g
179 CS · 5.2/m
Studart#Ana
Rek'Sai · Support
5 / 15 / 18
45.1% KP
19,555
12.8% share
13,323g
121 CS · 3.5/m
Red side
DefeatAll of Me#2112
Vayne · Top
5 / 11 / 4
19.6% KP
34,207
19% share
15,253g
224 CS · 6.6/m
melato#BR2
Graves · Jungle
22 / 9 / 2
52.2% KP
49,183
27.4% share
22,135g
323 CS · 9.5/m
low cortisol#003
Talon · Mid
10 / 8 / 7
37% KP
30,090
16.7% share
13,386g
198 CS · 5.8/m
scuro#blox
Ezreal · ADC
8 / 13 / 14
47.8% KP
49,550
27.6% share
15,146g
234 CS · 6.9/m
Yulla#000
Nami · Support
1 / 10 / 26
58.7% KP
16,614
9.2% share
10,441g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
