Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 197 days ago
1 / 7 / 14
K / D / A
38.5%
Kill participation
878.1
Damage / min
11,321g
353.6 gold / min
41
19 placed · 2 cleared
242
7.6 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatA Dangerous Lyfe#ADL1
Rek'Sai · Top
6 / 10 / 9
34.1% KP
34,937
24.4% share
13,751g
250 CS · 7.8/m
LEV Booki#DBECT
Lee Sin · Jungle
16 / 6 / 14
68.2% KP
33,031
23% share
16,781g
216 CS · 6.7/m
burrito#1231
Gragas · Mid
7 / 6 / 11
40.9% KP
34,477
24% share
12,064g
216 CS · 6.7/m
IsDEAD#br1
Kai'Sa · ADC
8 / 8 / 9
38.6% KP
30,877
21.5% share
14,125g
213 CS · 6.7/m
kageyama#high
Blitzcrank · Support
7 / 9 / 12
43.2% KP
10,131
7.1% share
9,844g
28 CS · 0.9/m
Red side
Victorygoyangyi#BR1
Shen · Top
6 / 8 / 14
51.3% KP
44,337
24.6% share
12,367g
203 CS · 6.3/m
Prime Yi#KONG
Master Yi · Jungle
17 / 5 / 13
76.9% KP
40,609
22.5% share
18,963g
206 CS · 6.4/m
carros tunados#bucet
Sion · Mid
1 / 7 / 14
38.5% KP
28,113
15.6% share
11,321g
242 CS · 7.6/m
LEV ceo#1010
Sivir · ADC
8 / 11 / 15
59% KP
40,673
22.6% share
18,171g
257 CS · 8/m
Brance#Branc
Neeko · Support
7 / 13 / 16
59% KP
26,547
14.7% share
12,764g
58 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
