Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 197 days ago
10 / 7 / 6
K / D / A
42.1%
Kill participation
1,259.8
Damage / min
15,033g
573 gold / min
27
12 placed · 5 cleared
233
8.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPsycodelico#Bruxo
Fiora · Top
12 / 6 / 5
44.7% KP
29,358
23.6% share
13,982g
200 CS · 7.6/m
remembrance#kihow
Karthus · Jungle
9 / 10 / 11
52.6% KP
35,405
28.5% share
14,526g
192 CS · 7.3/m
Sol#84140
Malzahar · Mid
7 / 3 / 8
39.5% KP
18,964
15.3% share
13,031g
226 CS · 8.6/m
carros tunados#bucet
Yunara · ADC
10 / 7 / 6
42.1% KP
33,049
26.6% share
15,033g
233 CS · 8.9/m
Capel#1603
Lulu · Support
0 / 6 / 22
57.9% KP
7,539
6.1% share
8,666g
28 CS · 1.1/m
Red side
Defeatmatahn#MAJW
Gangplank · Top
3 / 8 / 5
25% KP
19,010
19.4% share
10,645g
189 CS · 7.2/m
tutu#delas
Graves · Jungle
7 / 5 / 4
34.4% KP
19,009
19.4% share
12,145g
225 CS · 8.6/m
Saccharine#0002
Annie · Mid
13 / 7 / 5
56.3% KP
29,616
30.3% share
13,134g
197 CS · 7.5/m
rhyx reformed#dead
Samira · ADC
8 / 10 / 3
34.4% KP
23,552
24.1% share
13,732g
229 CS · 8.7/m
Humi#iwnl
Alistar · Support
1 / 8 / 15
50% KP
6,570
6.7% share
7,380g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
