Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Defeat
Ranked Solo/Duo · 195 days ago
1 / 8 / 4
K / D / A
16.7%
Kill participation
503.2
Damage / min
10,700g
354.7 gold / min
22
7 placed · 4 cleared
259
8.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcarros tunados#bucet
Singed · Top
1 / 8 / 4
16.7% KP
15,181
10.5% share
10,700g
259 CS · 8.6/m
67714675467ghost#1 1
Talon · Jungle
13 / 8 / 7
66.7% KP
37,637
26.1% share
16,133g
203 CS · 6.7/m
fuuuxlx#akemi
Azir · Mid
8 / 6 / 2
33.3% KP
42,654
29.6% share
14,887g
295 CS · 9.8/m
rabeloko#rblk
Kai'Sa · ADC
4 / 12 / 9
43.3% KP
24,642
17.1% share
12,942g
216 CS · 7.2/m
Quantum#BR2
Bard · Support
4 / 14 / 17
70% KP
24,125
16.7% share
10,442g
24 CS · 0.8/m
Red side
VictoryISTAYNOIDED#GABI
Zaahen · Top
10 / 3 / 7
35.4% KP
27,913
20.2% share
13,758g
206 CS · 6.8/m
MORTE VIOLENTA#NOOB
Aatrox · Jungle
10 / 4 / 14
50% KP
32,257
23.3% share
15,632g
239 CS · 7.9/m
Aithusa#lol
Ryze · Mid
11 / 4 / 6
35.4% KP
30,617
22.2% share
14,632g
244 CS · 8.1/m
Takagi#Gru
Ezreal · ADC
13 / 10 / 9
45.8% KP
31,394
22.7% share
18,466g
221 CS · 7.3/m
Telas#0604
Karma · Support
4 / 9 / 26
62.5% KP
16,029
11.6% share
12,068g
50 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
