Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 195 days ago
1 / 5 / 5
K / D / A
20%
Kill participation
261.1
Damage / min
9,622g
337.2 gold / min
21
11 placed · 5 cleared
186
6.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatConsume#グール
Garen · Top
3 / 10 / 10
43.3% KP
19,975
20.3% share
10,710g
166 CS · 5.8/m
67714675467ghost#1 1
Talon · Jungle
11 / 8 / 7
60% KP
35,246
35.8% share
15,925g
231 CS · 8.1/m
Fallen Leaves#Dust
Kassadin · Mid
9 / 8 / 3
40% KP
28,131
28.5% share
12,596g
208 CS · 7.3/m
carros tunados#bucet
Ezreal · ADC
1 / 5 / 5
20% KP
7,450
7.6% share
9,622g
186 CS · 6.5/m
molusco lula#bob
Seraphine · Support
6 / 7 / 11
56.7% KP
7,781
7.9% share
10,013g
58 CS · 2/m
Red side
VictoryTOPKING#1009
Varus · Top
9 / 10 / 5
36.8% KP
31,765
26.5% share
11,493g
170 CS · 6/m
Twitch Lord Semi#br1
Rammus · Jungle
3 / 2 / 15
47.4% KP
14,802
12.4% share
14,371g
259 CS · 9.1/m
mari#feia
Katarina · Mid
12 / 7 / 6
47.4% KP
30,124
25.2% share
14,135g
219 CS · 7.7/m
sad and bad#brbr
Yasuo · ADC
10 / 6 / 7
44.7% KP
27,575
23% share
16,584g
264 CS · 9.3/m
K1NGSLAYER#2020
Nautilus · Support
4 / 5 / 20
63.2% KP
15,422
12.9% share
10,319g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
