Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 192 days ago
10 / 12 / 11
K / D / A
65.6%
Kill participation
1,400
Damage / min
20,083g
610.7 gold / min
21
12 placed · 4 cleared
256
7.8 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMolho Neles#Valor
Quinn · Top
5 / 6 / 11
32.7% KP
28,295
17.2% share
11,762g
201 CS · 6.1/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
7 / 4 / 13
40.8% KP
31,618
19.2% share
13,866g
237 CS · 7.2/m
Hikariみお#暗い廃寺
Katarina · Mid
18 / 9 / 12
61.2% KP
40,899
24.9% share
14,828g
183 CS · 5.6/m
FURIA Tatu#10y
Ezreal · ADC
17 / 6 / 9
53.1% KP
54,698
33.2% share
17,737g
233 CS · 7.1/m
Lukan#Rakan
Rakan · Support
2 / 7 / 27
59.2% KP
8,999
5.5% share
10,357g
31 CS · 0.9/m
Red side
Victorygoyangyi#BR1
Gnar · Top
7 / 4 / 11
56.3% KP
37,272
24.9% share
15,775g
261 CS · 7.9/m
LOS ALAMOS#xDD
Ambessa · Jungle
11 / 8 / 7
56.3% KP
31,992
21.4% share
15,023g
194 CS · 5.9/m
Gragolandia#LEITE
Vladimir · Mid
3 / 13 / 6
28.1% KP
26,230
17.5% share
10,688g
201 CS · 6.1/m
carros tunados#bucet
Yunara · ADC
10 / 12 / 11
65.6% KP
46,036
30.8% share
20,083g
256 CS · 7.8/m
aaaa chidori#aura
Janna · Support
1 / 12 / 23
75% KP
8,100
5.4% share
10,132g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
