Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 191 days ago
8 / 3 / 9
K / D / A
63%
Kill participation
1,454.3
Damage / min
14,904g
482.1 gold / min
24
14 placed · 3 cleared
280
9.1 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatA Dangerous Lyfe#ADL1
Zaahen · Top
5 / 9 / 5
37% KP
24,376
18.4% share
11,456g
189 CS · 6.1/m
Manel1#br1
Lee Sin · Jungle
9 / 7 / 6
55.6% KP
22,236
16.8% share
13,897g
208 CS · 6.7/m
Super Klausz#br1
Zoe · Mid
4 / 12 / 12
59.3% KP
30,261
22.8% share
10,614g
180 CS · 5.8/m
carros tunados#bucet
Ezreal · ADC
8 / 3 / 9
63% KP
44,963
33.9% share
14,904g
280 CS · 9.1/m
Akashi#Kauê
Karma · Support
1 / 3 / 15
59.3% KP
10,800
8.1% share
8,701g
19 CS · 0.6/m
Red side
Victorylubenweiniubi#br1
Garen · Top
6 / 6 / 3
26.5% KP
26,061
21.2% share
12,821g
230 CS · 7.4/m
blink182#msy
Talon · Jungle
14 / 4 / 7
61.8% KP
26,552
21.6% share
16,829g
203 CS · 6.6/m
Enga#PUNGA
Anivia · Mid
14 / 5 / 9
67.6% KP
40,342
32.9% share
16,761g
275 CS · 8.9/m
skyline gt r#RB26D
Veigar · ADC
0 / 4 / 14
41.2% KP
24,744
20.2% share
11,731g
183 CS · 5.9/m
SPH Julls#eita
Thresh · Support
0 / 8 / 13
38.2% KP
4,969
4.1% share
8,231g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
