Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 191 days ago
11 / 3 / 14
K / D / A
73.5%
Kill participation
1,623.2
Damage / min
17,655g
591.8 gold / min
20
11 placed · 3 cleared
291
9.8 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIanshaka3#KR33
K'Sante · Top
2 / 3 / 7
26.5% KP
19,238
14.1% share
10,586g
203 CS · 6.8/m
JUNIN SACANAGEM#dela
Lee Sin · Jungle
8 / 4 / 15
67.6% KP
21,105
15.4% share
13,708g
190 CS · 6.4/m
m w#m w
Vladimir · Mid
12 / 2 / 6
52.9% KP
38,100
27.8% share
16,141g
279 CS · 9.4/m
carros tunados#bucet
Ezreal · ADC
11 / 3 / 14
73.5% KP
48,425
35.4% share
17,655g
291 CS · 9.8/m
camilonicolau2#1234
Alistar · Support
1 / 5 / 24
73.5% KP
9,992
7.3% share
9,182g
18 CS · 0.6/m
Red side
DefeatSlasH#SLA
Malphite · Top
0 / 3 / 12
70.6% KP
19,608
13.7% share
9,797g
216 CS · 7.2/m
LEV Booki#DBECT
Aatrox · Jungle
3 / 7 / 11
82.4% KP
26,226
18.4% share
12,398g
236 CS · 7.9/m
Eltrico#BR1
Viktor · Mid
4 / 7 / 5
52.9% KP
51,066
35.8% share
11,410g
216 CS · 7.2/m
Quinn#zinha
Yasuo · ADC
8 / 10 / 6
82.4% KP
30,385
21.3% share
16,315g
236 CS · 7.9/m
Akashi#Kauê
Nautilus · Support
2 / 7 / 11
76.5% KP
15,436
10.8% share
8,240g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
