Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 186 days ago
7 / 12 / 13
K / D / A
48.8%
Kill participation
1,345.4
Damage / min
19,192g
480.6 gold / min
27
19 placed · 3 cleared
261
6.5 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDear Bruce#Faith
Sion · Top
8 / 6 / 16
42.9% KP
31,003
13.9% share
15,311g
219 CS · 5.5/m
misa#juny
Ambessa · Jungle
6 / 11 / 14
35.7% KP
28,158
12.6% share
16,123g
236 CS · 5.9/m
Enga#PUNGA
Aurora · Mid
23 / 8 / 9
57.1% KP
55,545
24.9% share
20,310g
252 CS · 6.3/m
sandman#areia
Ezreal · ADC
17 / 10 / 19
64.3% KP
85,272
38.2% share
25,534g
330 CS · 8.3/m
vanille noisette#ponkã
Anivia · Support
2 / 6 / 23
44.6% KP
23,011
10.3% share
12,020g
52 CS · 1.3/m
Red side
DefeatTOPKING#1009
Jayce · Top
9 / 9 / 10
46.3% KP
56,805
24.6% share
18,898g
305 CS · 7.6/m
FURIA Tatu#10y
Nidalee · Jungle
7 / 8 / 21
68.3% KP
49,211
21.3% share
19,068g
268 CS · 6.7/m
Tutsz#1612
Hwei · Mid
5 / 13 / 13
43.9% KP
46,923
20.3% share
14,837g
266 CS · 6.7/m
carros tunados#bucet
Corki · ADC
7 / 12 / 13
48.8% KP
53,728
23.2% share
19,192g
261 CS · 6.5/m
RedBert#BR1
Pyke · Support
13 / 14 / 14
65.9% KP
24,456
10.6% share
14,973g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
