Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 184 days ago
10 / 10 / 6
K / D / A
47.1%
Kill participation
1,041.4
Damage / min
16,518g
476 gold / min
27
16 placed · 2 cleared
270
7.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryarrombo#001
Kayle · Top
10 / 5 / 10
41.7% KP
28,443
16.3% share
16,321g
274 CS · 7.9/m
Misa Amane#One
Qiyana · Jungle
18 / 7 / 10
58.3% KP
45,290
26% share
20,747g
260 CS · 7.5/m
Sr Potter#LKZ2
Annie · Mid
5 / 7 / 7
25% KP
24,296
14% share
13,714g
259 CS · 7.5/m
raven#BR10
Varus · ADC
10 / 8 / 13
47.9% KP
45,381
26.1% share
17,660g
219 CS · 6.3/m
Horse Negs#Sabão
Mel · Support
5 / 7 / 20
52.1% KP
30,558
17.6% share
11,706g
54 CS · 1.6/m
Red side
DefeatJUV Confia#SCCP
Akali · Top
7 / 8 / 6
38.2% KP
22,499
16.9% share
13,429g
204 CS · 5.9/m
Shun#Lilli
Viego · Jungle
10 / 8 / 4
41.2% KP
18,390
13.8% share
16,452g
251 CS · 7.2/m
low elo pig#oink
Xerath · Mid
4 / 10 / 11
44.1% KP
37,876
28.4% share
14,203g
237 CS · 6.8/m
carros tunados#bucet
Ezreal · ADC
10 / 10 / 6
47.1% KP
36,136
27.1% share
16,518g
270 CS · 7.8/m
dogo#12892
Anivia · Support
3 / 12 / 15
52.9% KP
18,304
13.7% share
11,414g
53 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
