Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 181 days ago
13 / 9 / 12
K / D / A
54.3%
Kill participation
1,899.4
Damage / min
18,906g
554.7 gold / min
24
14 placed · 5 cleared
290
8.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysword skill#2002
Akali · Top
5 / 5 / 5
21.7% KP
34,242
14.9% share
13,004g
280 CS · 8.2/m
Ghost#1ONE
Jarvan IV · Jungle
12 / 8 / 25
80.4% KP
64,338
27.9% share
19,067g
225 CS · 6.6/m
rod xdd#br1
Diana · Mid
11 / 9 / 9
43.5% KP
46,234
20.1% share
16,971g
246 CS · 7.2/m
carros tunados#bucet
Ezreal · ADC
13 / 9 / 12
54.3% KP
64,737
28.1% share
18,906g
290 CS · 8.5/m
whenthesunhits#nana
Sona · Support
5 / 10 / 21
56.5% KP
20,682
9% share
10,966g
25 CS · 0.7/m
Red side
DefeatJoxed#2715
Dr. Mundo · Top
0 / 6 / 3
7.3% KP
28,449
17.9% share
12,790g
291 CS · 8.5/m
自尊心#ランク1
Gwen · Jungle
15 / 12 / 8
56.1% KP
44,028
27.6% share
17,925g
218 CS · 6.4/m
SPH Cassianjo#MID
Galio · Mid
8 / 6 / 16
58.5% KP
26,472
16.6% share
14,042g
230 CS · 6.7/m
ad resilience#BR1
Jhin · ADC
9 / 13 / 21
73.2% KP
40,013
25.1% share
18,907g
244 CS · 7.2/m
frança#clean
Anivia · Support
9 / 9 / 20
70.7% KP
20,332
12.8% share
13,785g
45 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
