Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twisted Fate
Victory
Ranked Solo/Duo · 180 days ago
5 / 1 / 11
K / D / A
44.4%
Kill participation
794.9
Damage / min
13,782g
584.8 gold / min
24
14 placed · 1 cleared
233
9.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryakwknight#wauke
Olaf · Top
7 / 5 / 6
36.1% KP
21,757
23.3% share
11,504g
157 CS · 6.7/m
自尊心#ランク1
Master Yi · Jungle
16 / 3 / 5
58.3% KP
25,398
27.1% share
17,135g
232 CS · 9.8/m
carros tunados#bucet
Twisted Fate · Mid
5 / 1 / 11
44.4% KP
18,734
20% share
13,782g
233 CS · 9.9/m
PistolaSeca#4295
Corki · ADC
1 / 2 / 7
22.2% KP
14,069
15% share
10,680g
216 CS · 9.2/m
vindiesel tunado#x5tv2
Swain · Support
7 / 4 / 6
36.1% KP
13,592
14.5% share
8,406g
18 CS · 0.8/m
Red side
DefeatKyougen#161
Jax · Top
6 / 8 / 0
40% KP
16,822
25.4% share
10,244g
167 CS · 7.1/m
titica de goblin#fezes
Karthus · Jungle
2 / 9 / 7
60% KP
15,123
22.8% share
8,893g
138 CS · 5.9/m
MarcolaMind#000
Gragas · Mid
1 / 5 / 4
33.3% KP
10,501
15.9% share
8,304g
205 CS · 8.7/m
Papi#CUCKO
Veigar · ADC
3 / 6 / 2
33.3% KP
14,034
21.2% share
9,714g
199 CS · 8.4/m
Studart#Selva
Rek'Sai · Support
3 / 9 / 7
66.7% KP
9,741
14.7% share
7,517g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
