Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 179 days ago
7 / 4 / 14
K / D / A
70%
Kill participation
985.7
Damage / min
13,916g
431.7 gold / min
35
15 placed · 3 cleared
261
8.1 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycarros tunados#bucet
Sion · Top
7 / 4 / 14
70% KP
31,771
25.9% share
13,916g
261 CS · 8.1/m
Monster#NWA
Graves · Jungle
12 / 7 / 9
70% KP
39,862
32.5% share
17,555g
231 CS · 7.2/m
whenthesunhits#nana
Zilean · Mid
5 / 5 / 18
76.7% KP
21,540
17.6% share
10,939g
160 CS · 5/m
tomate chru#br1
Ashe · ADC
4 / 10 / 11
50% KP
18,978
15.5% share
15,556g
242 CS · 7.5/m
shadow moses#demon
Blitzcrank · Support
2 / 8 / 20
73.3% KP
10,427
8.5% share
9,342g
37 CS · 1.1/m
Red side
Defeatdisease#damn
Malphite · Top
2 / 2 / 9
32.4% KP
19,948
13.4% share
11,022g
217 CS · 6.7/m
Blackzera#CBLOL
Hecarim · Jungle
11 / 7 / 10
61.8% KP
27,655
18.5% share
15,337g
251 CS · 7.8/m
Flxrzinha#br1
Mel · Mid
13 / 8 / 3
47.1% KP
33,862
22.7% share
13,565g
182 CS · 5.6/m
kogudo#n1204
Ezreal · ADC
7 / 4 / 14
61.8% KP
53,865
36.1% share
17,590g
271 CS · 8.4/m
Missawa#4656
Bard · Support
1 / 9 / 17
52.9% KP
14,085
9.4% share
8,842g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
