Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 173 days ago
7 / 4 / 10
K / D / A
54.8%
Kill participation
1,313.5
Damage / min
12,484g
401.4 gold / min
17
12 placed · 2 cleared
245
7.9 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat修 Nikkas 羅#001
Malphite · Top
2 / 7 / 7
40.9% KP
14,729
15.1% share
9,134g
161 CS · 5.2/m
GUTÃOZERA#0587
Ekko · Jungle
8 / 5 / 5
59.1% KP
18,196
18.6% share
13,760g
201 CS · 6.5/m
Bento#UN10
Corki · Mid
6 / 6 / 7
59.1% KP
26,302
26.9% share
15,200g
306 CS · 9.8/m
yuderu#bauro
Ashe · ADC
4 / 4 / 10
63.6% KP
17,772
18.2% share
14,057g
250 CS · 8/m
PEDRIN EL BALUDO#TAPS
Brand · Support
2 / 9 / 9
50% KP
20,777
21.2% share
8,951g
56 CS · 1.8/m
Red side
Victoryim not abel#BR1
Jayce · Top
8 / 3 / 8
51.6% KP
33,257
26.2% share
16,713g
297 CS · 9.5/m
reboque 24h#skrnr
Skarner · Jungle
7 / 3 / 17
77.4% KP
23,619
18.6% share
15,135g
246 CS · 7.9/m
carros tunados#bucet
Xerath · Mid
7 / 4 / 10
54.8% KP
40,849
32.2% share
12,484g
245 CS · 7.9/m
caioshow#show
Kai'Sa · ADC
7 / 8 / 6
41.9% KP
16,541
13% share
14,307g
215 CS · 6.9/m
yumi#lola
Nami · Support
2 / 4 / 24
83.9% KP
12,559
9.9% share
10,014g
46 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
