Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 173 days ago
9 / 8 / 5
K / D / A
43.8%
Kill participation
777.2
Damage / min
15,361g
477.5 gold / min
20
12 placed · 0 cleared
245
7.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcarros tunados#bucet
Sion · Top
9 / 8 / 5
43.8% KP
24,999
19.8% share
15,361g
245 CS · 7.6/m
dino mascarado#BRA1
Qiyana · Jungle
9 / 10 / 11
62.5% KP
39,516
31.4% share
14,170g
203 CS · 6.3/m
Dino Negócios#BR1
Ekko · Mid
6 / 11 / 4
31.3% KP
19,599
15.6% share
11,287g
179 CS · 5.6/m
O Contador#viny
Kog'Maw · ADC
7 / 11 / 3
31.3% KP
33,706
26.8% share
15,585g
248 CS · 7.7/m
Skaravello#br1
Lulu · Support
1 / 10 / 13
43.8% KP
8,156
6.5% share
8,627g
38 CS · 1.2/m
Red side
VictorySR SKyer RX#RX1
Vayne · Top
9 / 8 / 8
34% KP
41,512
22.9% share
15,427g
228 CS · 7.1/m
NIDOKING2003#SUPER
Master Yi · Jungle
15 / 8 / 9
48% KP
33,957
18.8% share
16,673g
220 CS · 6.8/m
NexTGBK#br1
Xerath · Mid
8 / 4 / 15
46% KP
36,060
19.9% share
14,142g
247 CS · 7.7/m
PEDRIN EL BALUDO#TAPS
Ezreal · ADC
16 / 2 / 13
58% KP
54,439
30.1% share
18,946g
264 CS · 8.2/m
They always cry#ziG
Karma · Support
2 / 10 / 25
54% KP
15,119
8.3% share
10,440g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
