Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 173 days ago
21 / 3 / 7
K / D / A
80%
Kill participation
1,509.7
Damage / min
18,246g
759.2 gold / min
24
10 placed · 4 cleared
226
9.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLellis#Cego
Ambessa · Top
8 / 4 / 3
52.4% KP
21,909
33.6% share
10,498g
197 CS · 8.2/m
TARZANED#DREWL
Jayce · Jungle
7 / 8 / 3
47.6% KP
18,169
27.9% share
11,046g
154 CS · 6.4/m
Triple Green#Akshn
Veigar · Mid
4 / 5 / 2
28.6% KP
13,975
21.4% share
9,629g
190 CS · 7.9/m
Mertz#BR5
Ashe · ADC
2 / 9 / 1
14.3% KP
7,417
11.4% share
8,306g
159 CS · 6.6/m
Bruna1andrade#BR2
Lulu · Support
0 / 9 / 8
38.1% KP
3,700
5.7% share
6,224g
23 CS · 1/m
Red side
VictoryPRIME THEPUTZMAN#1VS10
Urgot · Top
1 / 7 / 2
8.6% KP
9,067
10.7% share
8,294g
174 CS · 7.2/m
Я люблю Алису#Xuxu1
Fiddlesticks · Jungle
2 / 4 / 12
40% KP
12,786
15.1% share
9,456g
165 CS · 6.9/m
Severus Snape#PIT
Viktor · Mid
5 / 1 / 10
42.9% KP
13,695
16.1% share
11,239g
216 CS · 9/m
carros tunados#bucet
Ezreal · ADC
21 / 3 / 7
80% KP
36,283
42.7% share
18,246g
226 CS · 9.4/m
kaiks#ids
Pyke · Support
6 / 7 / 14
57.1% KP
13,052
15.4% share
9,129g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
