Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Defeat
Ranked Solo/Duo · 172 days ago
4 / 11 / 7
K / D / A
50%
Kill participation
936.2
Damage / min
12,184g
404.1 gold / min
19
12 placed · 0 cleared
231
7.7 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLotus33#br1
Yone · Top
11 / 5 / 6
34.7% KP
42,733
27.5% share
15,556g
273 CS · 9.1/m
reachx#암살자
Kayn · Jungle
7 / 4 / 12
38.8% KP
19,870
12.8% share
13,800g
228 CS · 7.6/m
Swain de Sísifo#HIM
Swain · Mid
15 / 6 / 11
53.1% KP
35,843
23.1% share
13,799g
170 CS · 5.6/m
HLE Gumayusi#Mat
Sivir · ADC
13 / 4 / 12
51% KP
43,230
27.8% share
18,515g
255 CS · 8.5/m
Kaminoyami#BR2
Maokai · Support
3 / 3 / 22
51% KP
13,640
8.8% share
10,230g
25 CS · 0.8/m
Red side
DefeatA POR T0DO#BR1
Aatrox · Top
3 / 8 / 6
40.9% KP
27,557
22.1% share
10,486g
196 CS · 6.5/m
Weiky#000
Darius · Jungle
3 / 11 / 8
50% KP
20,419
16.4% share
10,258g
138 CS · 4.6/m
carros tunados#bucet
Singed · Mid
4 / 11 / 7
50% KP
28,226
22.7% share
12,184g
231 CS · 7.7/m
gijos#br1
Caitlyn · ADC
12 / 8 / 3
68.2% KP
41,833
33.6% share
17,183g
248 CS · 8.2/m
afterglow#fofa
Milio · Support
0 / 11 / 18
81.8% KP
6,577
5.3% share
8,266g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
