Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Victory
Ranked Solo/Duo · 172 days ago
12 / 10 / 22
K / D / A
64.2%
Kill participation
1,676.8
Damage / min
19,403g
524.2 gold / min
34
16 placed · 1 cleared
300
8.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSammy#shen
Shen · Top
12 / 8 / 16
58.3% KP
55,937
26.1% share
17,620g
236 CS · 6.4/m
VOLPATO#7289
Naafiri · Jungle
8 / 13 / 11
39.6% KP
43,150
20.2% share
16,510g
245 CS · 6.6/m
Fiery#9968
Kled · Mid
17 / 10 / 17
70.8% KP
56,890
26.6% share
20,368g
220 CS · 5.9/m
CAIO DRONES#DRONE
Vayne · ADC
10 / 13 / 7
35.4% KP
49,341
23.1% share
16,712g
250 CS · 6.8/m
peelzin#Janna
Soraka · Support
1 / 9 / 26
56.3% KP
8,622
4% share
11,081g
47 CS · 1.3/m
Red side
VictoryGordniss#15y
Shyvana · Top
16 / 8 / 10
49.1% KP
79,695
30.5% share
21,453g
249 CS · 6.7/m
TonhãoPGM#7796
Rammus · Jungle
3 / 6 / 24
50.9% KP
24,175
9.3% share
14,421g
233 CS · 6.3/m
carros tunados#bucet
Singed · Mid
12 / 10 / 22
64.2% KP
62,070
23.8% share
19,403g
300 CS · 8.1/m
GUTOKLOL#BR001
Karthus · ADC
19 / 17 / 19
71.7% KP
73,069
28% share
20,852g
272 CS · 7.3/m
EitaGiovana#5775
Nami · Support
3 / 7 / 39
79.2% KP
22,069
8.5% share
12,215g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
