Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Victory
Ranked Solo/Duo · 172 days ago
5 / 7 / 21
K / D / A
52%
Kill participation
915.4
Damage / min
15,339g
417 gold / min
44
16 placed · 8 cleared
258
7 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWally#0206
Garen · Top
13 / 10 / 7
40% KP
56,819
28.3% share
19,265g
341 CS · 9.3/m
brr brr patapim#GSL
Viego · Jungle
16 / 9 / 16
64% KP
56,257
28% share
19,929g
266 CS · 7.2/m
carros tunados#bucet
Singed · Mid
5 / 7 / 21
52% KP
33,672
16.8% share
15,339g
258 CS · 7/m
hurtz#lindo
Ashe · ADC
10 / 9 / 14
48% KP
33,467
16.7% share
17,837g
257 CS · 7/m
MAIN HUMILDADE#br1
Leona · Support
6 / 5 / 29
70% KP
20,392
10.2% share
13,337g
41 CS · 1.1/m
Red side
Defeat1Shonnon#BR1
Nasus · Top
4 / 10 / 12
40% KP
31,466
18.3% share
14,975g
241 CS · 6.6/m
Togashi#100
Kayn · Jungle
19 / 10 / 9
70% KP
49,248
28.6% share
22,831g
267 CS · 7.3/m
Grevthar#BRA1
Ryze · Mid
6 / 11 / 11
42.5% KP
47,954
27.8% share
15,337g
290 CS · 7.9/m
nogueira#sword
Irelia · ADC
9 / 10 / 10
47.5% KP
31,395
18.2% share
18,403g
316 CS · 8.6/m
Soraka da Isa#br1
Soraka · Support
2 / 9 / 25
67.5% KP
12,178
7.1% share
11,972g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
