Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Defeat
Ranked Solo/Duo · 172 days ago
8 / 10 / 16
K / D / A
54.5%
Kill participation
980.4
Damage / min
17,768g
470.5 gold / min
35
16 placed · 2 cleared
288
7.6 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEu eo Juninho#br1
Gragas · Top
8 / 8 / 12
40% KP
34,552
18.6% share
18,831g
252 CS · 6.7/m
DeadClawn#BR1
Jarvan IV · Jungle
15 / 8 / 27
84% KP
49,269
26.6% share
21,896g
278 CS · 7.4/m
SupernovaE#666
Xerath · Mid
7 / 10 / 15
44% KP
37,339
20.1% share
13,766g
218 CS · 5.8/m
Netero#Cafe
Twitch · ADC
15 / 12 / 14
58% KP
49,244
26.6% share
22,055g
335 CS · 8.9/m
Ricardo Swing#Tesão
Karma · Support
5 / 6 / 25
60% KP
14,996
8.1% share
12,584g
55 CS · 1.5/m
Red side
DefeatEscoIhaUmaCarta#br1
Ambessa · Top
7 / 10 / 7
31.8% KP
39,082
23.6% share
14,473g
244 CS · 6.5/m
liba#pdox
Naafiri · Jungle
17 / 8 / 12
65.9% KP
43,030
26% share
21,172g
264 CS · 7/m
carros tunados#bucet
Singed · Mid
8 / 10 / 16
54.5% KP
37,028
22.3% share
17,768g
288 CS · 7.6/m
Riochiro#br1
Tristana · ADC
6 / 15 / 5
25% KP
22,024
13.3% share
14,110g
191 CS · 5.1/m
pray for paris#0P1UM
Neeko · Support
6 / 8 / 16
50% KP
24,628
14.9% share
13,562g
83 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
